2012年9月6日 星期四

[RideAndGo] 花蓮富里六十石山 3


http://www.mobile01.com/waypointtopicdetail.php?f=208&t=2331053&p=1
一趟約十小時,可走北橫(宜蘭花蓮那段不好走大車多) 中橫

避免走蘇花哪段的話,可以前一天託運機車到花蓮,人再坐客運或火車到了再取車也可以。
火車拖運機車是人的兩倍票價:)

台鐵機踏車托運費用與車站: http://www.railway.gov.tw/tw/cp.aspx?sn=1798
竹苗區只有新竹站- 宜蘭 羅東 花蓮站(800NT)

[RideAndGo] 花蓮富里六十石山 2


http://www.mobile01.com/waypointtopicdetail.php?f=208&t=2331053&p=1
一趟約十小時,可走北橫(宜蘭花蓮那段不好走大車多) 中橫

避免走蘇花哪段的話,可以前一天託運機車到花蓮,人再坐客運或火車到了再取車也可以。
火車拖運機車是人的兩倍票價:)


[RideAndGo] 花蓮富里六十石山


http://www.mobile01.com/waypointtopicdetail.php?f=208&t=2331053&p=1
一趟約十小時,可走北橫(宜蘭花蓮那段不好走大車多) 中橫



2012年8月10日 星期五

[健身]每天先做無氧運動10分鐘後,再做20分鐘的有氧運動,較能消除脂肪的堆積,及減少胰島素的分泌。

建議的運動方式,每天先做無氧運動10分鐘後,再做20分鐘的有氧運動,較能消除
脂肪的堆積,及減少胰島素的分泌。

2012年7月23日 星期一

COHOF 波波模組 BOBO_modules



======================================================


COH/OF 波波模組 2.601版

[modGE]modGE2.module[modGE3_workfor2.6]

[研發樹]
modGE ; 0
modGE2 ; 1
modGE3 ; 1+2

PE
0. NA.
1. HQ: 裝甲擲彈兵: 免費、已升級為mp44兵.
2. 直接呼叫免費原廠豹式(100台上限)'原廠赫哲(台數無限).

NOTE:懶得一個個複製修改,直接改原單位.2012/07/21


======================================================


COH/OF 波波模組 2.301版

各位弟兄:

老樣子,因為PE沒有我最愛的王牌虎式,所以就幫PE加了進去。蛋蛋兵也順便加強。
續: 上次去團戰,大少說bobo偏袒虎式。這次加入盟軍兵營可以生產潘興與改良的七人步槍班。


波.

[研發樹]
PEPEstorm_module1_ge_stormTrop: 1+2
PEPEstorm_module2_KingTiger : 1+2+3+4
PEPEstorm_module3_Tiger_M26 : 1+2+3+4+5+6+7

[PEPEstorm_module]
PE
1. HQ: 裝甲擲彈兵: 免費、可直接升級mp44、火箭筒、G34。
2. 後勤連(T1): 風暴突擊隊: 免費、可直接升級火箭筒。
3. 後勤連(T1): 王牌虎式(ta版): 免費、血量8000、反重力引擎、限量10台。
4. 後勤連(T1): 王牌虎式(tao版): 免費、全原廠、限量15台。

盟軍
5. 兵營: 步槍兵;免費、可直接升級火箭筒(兩支)、七人小隊。
6. 兵營; 潘興M26(ta版): 免費、血量8000、反重力引擎、限量10台。
7. 兵營; 潘興M26(tao版): 免費。原廠。限量15台。

[用法]
解開後,拷貝 "PEPEstorm" 與 "PEPEstorm.module" 到 C:\Program Files\THQ\Company of Heroes\ 裡。
使用 "OF-dev-mod" 捷徑來跑。

[波波模組的優點]
1. 與主程式無關,即不會修改COH/OF的任何主程式檔案。
2. 移除簡單,只要把"PEPEstorm" 與 "PEPEstorm.module"砍掉就移除了。
3. 客製化,想要什麼就加什麼。

=================================================
PS.
有時候squad_availability_ext修改數量的項目不存在,sbps->squad_requirement_ext\required_1->max_cap即數量限制,若刪除max_cap表無限制。





Q: How can I get mods to work with v2.602, and the ToV campaigns?

A: When you make a new mod with the modstudio, the modstudio makes a module files that is incompatible with v2.600 so you have to change your whole module file to this:





2012-07-07:
wei附註;你必須重新再用modstudio於2.6版的資料中重新建立一次mod,用舊版產生的目前無法使用,單獨使用下面方法還是無法使用.因為資料路徑與設定已經改變過了.






Module:



Spoiler


Code:
;; //////////////////////////////////////////////////////////////////
;; File : Improved.module
;; Desc : Improved Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;

[global]

UIName = Improved
Description = Celestial's Back to Basics mod
DllName = WW2Mod
ModVersion = 1.11
ModFolder = Improved\Data
LocFolder = Improved\Locale
ScenarioPackFolder = WW2\Scenarios
SpeechManagerCache = SpeechManagerBtB.cache

[game]
PlayerDropBehavior = aitakeover

[attrib:common]
folder = Improved\DataAttrib
archive.01 = ww2\Archives\AttribArchive

[preview:common]
folder = coh\DataPreview

[movies:common]
folder = WW2\Movies

[movies:common:01]
folder = Engine\Movies

[movies:common:02]
folder = DLC1\Movies

[movies:common:03]
folder = DLC2\Movies

[movies:common:04]
folder = DLC3\Movies

[data:common:01]
folder = Improved\Data
archive.01 = WW2\Archives\WW2Data
archive.02 = WW2\Archives\WW2Art
archive.03 = WW2\Archives\WW2Sound
archive.04 = WW2\Archives\WW2ArtAmbient
archive.05 = WW2\Archives\OFSPData

[data:common:02]
folder = Improved\Data

[data:common:03]
folder = CoH\Engine\Data
archive.01 = Engine\Archives\Engine

[data:common:04]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline

[data:common:08]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline

[data:sound_low]
folder = CoH\DataSoundLow
archive.01 = WW2\Archives\WW2SoundLow

[data:sound_high]
folder = CoH\DataSoundHigh
archive.01 = WW2\Archives\WW2SoundHigh

[data:art_low]
folder = CoH\DataArtLow
archive.01 = WW2\Archives\WW2ArtLow

[data:art_high]
folder = CoH\DataArtHigh
archive.01 = WW2\Archives\WW2ArtHigh

[locale:english]
folder.01 = Improved\Locale\English
folder.03 = RelicOnline\Locale\English
[locale:english:01]
folder.01 = Engine\Locale\English

[data:english:01]
folder = CoH\Locale\English\Data
archive.01 = WW2\Archives\WW2Locale-English

[data:english:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish

[data:english:03]
folder = Engine\Locale\English\Data
archive.01 = Engine\Archives\EngineEnglish

[locale:german]
folder.01 = Improved\Locale\German
folder.02 = RelicOnline\Locale\German

[data:german:01]
folder = CoH\Locale\German\Data
archive.01 = WW2\Archives\WW2Locale-German

[data:german:02]
folder = CoH\DataSoundGerman
archive.01 = WW2\Archives\WW2SoundSpeechGerman
archive.02 = WW2\Archives\WW2AlliesSpeechGerman
archive.03 = WW2\Archives\WW2AxisSpeechGerman
archive.04 = WW2\Archives\WW2SoundNISGerman
archive.05 = WW2\Archives\OFCoreSpeechGerman
archive.06 = WW2\Archives\OFFullSpeechGerman

[data:german:03]
folder = CoH\Engine\Locale\German\Data
archive.01 = Engine\Archives\EngineGerman

[locale:french]
folder.01 = CoH\Locale\French
folder.02 = CoH\Engine\Locale\French
folder.03 = RelicOnline\Locale\French

[data:french:01]
folder = CoH\Locale\French\Data
archive.01 = WW2\Archives\WW2Locale-French

[data:french:02]
folder = CoH\DataSoundFrench
archive.01 = WW2\Archives\WW2SoundSpeechFrench
archive.02 = WW2\Archives\WW2AlliesSpeechFrench
archive.03 = WW2\Archives\WW2AxisSpeechFrench
archive.04 = WW2\Archives\WW2SoundNISFrench
archive.05 = WW2\Archives\OFCoreSpeechFrench
archive.06 = WW2\Archives\OFFullSpeechFrench

[data:french:03]
folder = CoH\Engine\Locale\French\Data
archive.01 = Engine\Archives\EngineFrench

[locale:spanish]
folder.01 = CoH\Locale\Spanish
folder.02 = CoH\Engine\Locale\Spanish
folder.03 = RelicOnline\Locale\Spanish

[data:spanish:01]
folder = CoH\Locale\Spanish\Data
archive.01 = WW2\Archives\WW2Locale-Spanish

[data:spanish:02]
folder = CoH\DataSoundSpanish
archive.01 = WW2\Archives\WW2SoundSpeechSpanish
archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
archive.03 = WW2\Archives\WW2AxisSpeechSpanish
archive.04 = WW2\Archives\WW2SoundNISSpanish
archive.05 = WW2\Archives\OFCoreSpeechSpanish
archive.06 = WW2\Archives\OFFullSpeechSpanish

[data:spanish:03]
folder = CoH\Engine\Locale\Spanish\Data
archive.01 = Engine\Archives\EngineSpanish

[locale:russian]
folder.01 = CoH\Locale\Russian
folder.02 = CoH\Engine\Locale\Russian
folder.03 = RelicOnline\Locale\Russian

[data:russian:01]
folder = CoH\Locale\Russian\Data
archive.01 = WW2\Archives\WW2Locale-Russian

[data:russian:02]
folder = CoH\DataSoundRussian
archive.01 = WW2\Archives\WW2SoundSpeechRussian
archive.02 = WW2\Archives\WW2AlliesSpeechRussian
archive.03 = WW2\Archives\WW2AxisSpeechRussian
archive.04 = WW2\Archives\WW2SoundNISRussian
archive.05 = WW2\Archives\OFCoreSpeechRussian
archive.06 = WW2\Archives\OFFullSpeechRussian

[data:russian:03]
folder = CoH\Engine\Locale\Russian\Data
archive.01 = Engine\Archives\EngineRussian

[data:italian:01]
folder = CoH\Locale\Italian\Data
archive.01 = WW2\Archives\WW2Locale-Italian

[locale:italian]
folder.01 = CoH\Locale\Italian
folder.02 = CoH\Engine\Locale\Italian
folder.03 = RelicOnline\Locale\Italian

[data:italian:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish

[data:italian:03]
folder = CoH\Engine\Locale\Italian\Data
archive.01 = Engine\Archives\EngineItalian

[locale:czech]
folder.01 = CoH\Locale\Czech
folder.02 = CoH\Engine\Locale\Czech
folder.03 = RelicOnline\Locale\Czech

[data:czech:01]
folder = CoH\Locale\Czech\Data
archive.01 = WW2\Archives\WW2Locale-Czech

[data:czech:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish

[data:czech:03]
folder = CoH\Engine\Locale\Czech\Data
archive.01 = Engine\Archives\EngineCzech

[locale:polish]
folder.01 = Improved\Locale\Polish
folder.02 = RelicOnline\Locale\Polish

[data:polish:01]
folder = CoH\Locale\Polish\Data
archive.01 = WW2\Archives\WW2Locale-Polish

[data:polish:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish

[data:polish:03]
folder = CoH\Engine\Locale\Polish\Data
archive.01 = Engine\Archives\EnginePolish

[locale:chinesetrad]
folder.01 = CoH\Locale\ChineseTrad
folder.02 = CoH\Engine\Locale\ChineseTrad
folder.03 = RelicOnline\Locale\ChineseTrad

[data:chinesetrad:01]
folder = CoH\Locale\ChineseTrad\Data
archive.01 = WW2\Archives\WW2Locale-ChineseTrad

[data:chinesetrad:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish

[data:chinesetrad:03]
folder = CoH\Engine\Locale\ChineseTrad\Data
archive.01 = Engine\Archives\EngineChineseTrad

[locale:japanese]
folder.01 = CoH\Locale\Japanese
folder.02 = CoH\Engine\Locale\Japanese
folder.03 = RelicOnline\Locale\Japanese

[data:japanese:01]
folder = CoH\Locale\Japanese\Data
archive.01 = WW2\Archives\WW2Locale-Japanese

[data:japanese:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish

[data:japanese:03]
folder = CoH\Engine\Locale\Japanese\Data
archive.01 = Engine\Archives\EngineJapanese

[locale:korean]
folder.01 = CoH\Locale\Korean
folder.02 = CoH\Engine\Locale\Korean
folder.03 = RelicOnline\Locale\Korean

[data:korean:01]
folder = CoH\Locale\Korean\Data
archive.01 = WW2\Archives\WW2Locale-Korean

[data:korean:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish

[data:korean:03]
folder = CoH\Engine\Locale\Korean\Data
archive.01 = Engine\Archives\EngineKorean

[locale:chineseenglish]
folder.01 = CoH\Locale\ChineseEnglish
folder.02 = CoH\Engine\Locale\ChineseEnglish
folder.03 = RelicOnline\Locale\ChineseEnglish

[data:chineseenglish:01]
folder = CoH\Locale\ChineseEnglish\Data
archive.01 = WW2\Archives\WW2Locale-ChineseEnglish

[data:chineseenglish:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish

[data:chineseenglish:03]
folder = CoH\Engine\Locale\ChineseEnglish\Data
archive.01 = Engine\Archives\ChineseEnglish






Copy the module above and paste it over yours (remove the text that is present in the original file and make it what it's above). Once that's done change all "Improved" to whatever your mod folder is called. (for example: My_Mod).

Then copy your .ucs file from your mod and put it in [modfolder]\Locale\English, so the .ucs file will work ingame. (without the [ ])



Then never use the 'Run in -dev mod' thing, because then it launches wrong. Add this target line to the shortcut: -mod [Mod_Name] -dev. (without the [ ]).







The to get the ToV campaigns and the Operations working, you'll have to manually copy the DLC1.module, DLC2.module, DLC3.module and RelicOPS.module and rename them to something. To make them work correct change the modules to the ones I give here below:

2012/07/21
我的最高版本是of應該不用作,因為也沒有最後一個RelicOPS.module存在.






DLC1.module:



Spoiler


Code:

;; //////////////////////////////////////////////////////////////////
;; File : RelicCOH.module
;; Desc : RelicCOH Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;

[global]

Parent = Improved
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
LocFolder = DLC1\Locale
SpeechManagerCache = SpeechManagerDLC1.cache

[game]
PlayerDropBehavior = aitakeover

[movies:common]
folder = DLC1\Movies

[data:common]
folder = DLC1\Data
archive.01 = DLC1\Archives\DLC1Data

[data:art_low]
folder = DLC1\DataArtLow
archive.01 = DLC1\Archives\DLC1ArtLow

[data:art_high]
folder = DLC1\DataArtHigh
archive.01 = DLC1\Archives\DLC1ArtHigh

[locale:english]
folder.01 = DLC1\Locale\English

[data:english:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish

[locale:german]

[data:german:01]
folder = DLC1\DataSoundGerman
archive.01 = DLC1\Archives\DLC1SoundSpeechGerman

[locale:french]

[data:french:01]
folder = DLC1\DataSoundFrench
archive.01 = DLC1\Archives\DLC1SoundSpeechFrench

[locale:spanish]

[data:spanish:01]
folder = DLC1\DataSoundSpanish
archive.01 = DLC1\Archives\DLC1SoundSpeechSpanish

[locale:russian]

[data:russian:01]
folder = DLC1\DataSoundRussian
archive.01 = DLC1\Archives\DLC1SoundSpeechRussian

[locale:italian]

[data:italian:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish

[locale:czech]

[data:czech:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish

[locale:polish]

[data:polish:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish

[locale:chinesetrad]

[data:chinesetrad:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish

[locale:japanese]

[data:japanese:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish

[locale:korean]

[data:korean:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish








DLC2.module:



Spoiler


Code:

;; //////////////////////////////////////////////////////////////////
;; File : RelicCOH.module
;; Desc : RelicCOH Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;

[global]

Parent = Improved
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
LocFolder = DLC2\Locale
SpeechManagerCache = SpeechManagerDLC2.cache

[game]
PlayerDropBehavior = aitakeover

[movies:common]
folder = DLC2\Movies

[data:common]
folder = DLC2\Data
archive.01 = DLC2\Archives\DLC2Data

[data:art_low]
folder = DLC2\DataArtLow
archive.01 = DLC2\Archives\DLC2ArtLow

[data:art_high]
folder = DLC2\DataArtHigh
archive.01 = DLC2\Archives\DLC2ArtHigh

[locale:English]
folder.01 = DLC2\Locale\English

[data:english:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish

[locale:german]

[data:german:01]
folder = DLC2\DataSoundGerman
archive.01 = DLC2\Archives\DLC2SoundSpeechGerman

[locale:french]

[data:french:01]
folder = DLC2\DataSoundFrench
archive.01 = DLC2\Archives\DLC2SoundSpeechFrench

[locale:spanish]

[data:spanish:01]
folder = DLC2\DataSoundSpanish
archive.01 = DLC2\Archives\DLC2SoundSpeechSpanish

[locale:russian]

[data:russian:01]
folder = DLC2\DataSoundRussian
archive.01 = DLC2\Archives\DLC2SoundSpeechRussian

[locale:italian]

[data:italian:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish

[locale:czech]

[data:czech:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish

[locale:polish]

[data:polish:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish

[locale:chinesetrad]

[data:chinesetrad:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish

[locale:japanese]

[data:japanese:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish

[locale:korean]

[data:korean:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish








DLC3.module:



Spoiler


Code:

;; //////////////////////////////////////////////////////////////////
;; File : RelicCOH.module
;; Desc : RelicCOH Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;

[global]

Parent = Improved
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
LocFolder = DLC3\Locale
SpeechManagerCache = SpeechManagerDLC3.cache

[game]
PlayerDropBehavior = aitakeover

[movies:common]
folder = DLC3\Movies

[data:common]
folder = DLC3\Data
archive.01 = DLC3\Archives\DLC3Data

[data:art_low]
folder = DLC3\DataArtLow
archive.01 = DLC3\Archives\DLC3ArtLow

[data:art_high]
folder = DLC3\DataArtHigh
archive.01 = DLC3\Archives\DLC3ArtHigh

[locale:English]
folder.01 = DLC3\Locale\English

[data:english:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish

[locale:german]

[data:german:01]
folder = DLC3\DataSoundGerman
archive.01 = DLC3\Archives\DLC3SoundSpeechGerman

[locale:french]

[data:french:01]
folder = DLC3\DataSoundFrench
archive.01 = DLC3\Archives\DLC3SoundSpeechFrench

[locale:spanish]

[data:spanish:01]
folder = DLC3\DataSoundSpanish
archive.01 = DLC3\Archives\DLC3SoundSpeechSpanish

[locale:russian]

[data:russian:01]
folder = DLC3\DataSoundRussian
archive.01 = DLC3\Archives\DLC3SoundSpeechRussian

[locale:italian]

[data:italian:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish

[locale:czech]

[data:czech:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish

[locale:polish]

[data:polish:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish

[locale:chinesetrad]

[data:chinesetrad:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish

[locale:japanese]

[data:japanese:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish

[locale:korean]

[data:korean:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish






RelicOPS.module:



Spoiler


Code:

;; //////////////////////////////////////////////////////////////////
;; File : RelicOps.module
;; Desc : RelicOps Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;

[global]

Parent = Improved
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0

[game]
PlayerDropBehavior = kill

[attrib:ingame]
archive.01 = CoH\Ops\Archives\OPSAttribArchive

[data:common]
folder = CoH\Ops\Data
archive.01 = CoH\Ops\Archives\OPSData

[locale:chineseenglish]
folder.01 = CoH\Ops\Locale\ChineseEnglish

[locale:chinesetrad]
folder.01 = CoH\Ops\Locale\ChineseTrad

[locale:czech]
folder.01 = CoH\Ops\Locale\Czech

[locale:english]
folder.01 = CoH\Ops\Locale\English

[locale:french]
folder.01 = CoH\Ops\Locale\French

[locale:german]
folder.01 = CoH\Ops\Locale\German

[locale:italian]
folder.01 = CoH\Ops\Locale\Italian

[locale:japanese]
folder.01 = CoH\Ops\Locale\Japanese

[locale:korean]
folder.01 = CoH\Ops\Locale\Korean

[locale:polish]
folder.01 = CoH\Ops\Locale\Polish

[locale:russian]
folder.01 = CoH\Ops\Locale\Russian

[locale:spanish]
folder.01 = CoH\Ops\Locale\Spanish








Once you did that, you'll also just have to change all the "Improved" to the name of which you MOD's module is called, NOT the name of the DLC or RelicOps module!!!!





Now we'll continue with some tutorials that will explain the most wanted modding questions.



Here I'll guide you how to make a new squad, and we'll make Logistic Engineers for the Americans. After we end the tutorial we'll have a squad that has his unique building menu, different weapons in the same squad, and give them abilities and upgrades.這次沒跟到品酒大會,所以無聊中把幾年前的模組拿來玩,發現版本升級太多已經
不能使用無敵模組,趁空就改了新版的模組了。

2012年6月29日 星期五

多些常識,少些意外--認識擠壓綜合症 - 莫妮卡不食人部落 - 電死人不償命,真情交流

http://monica.dodocat.org/read.php?268

這篇對身處地震帶的我們是很重要的知識,我以前也不知道,現在有人寫出大家能記就好。


作者:莫妮卡不食人部落

昨天看日劇【亡者之音】,裡面講述到一項因好心而造成的致命症狀---擠壓綜合症。好像生活中就很可能會發生 這樣遭重物擠壓的情況。


台灣又處於颱風、地震頻繁的地帶,建
築物也都是鋼筋、水泥這類很重的建材,應該遇到機會會增高。因此查詢了一下網路,了解一下如果真的不幸自己遇到或有需要 救助他人時,到底該如何處理,才不會因為好心造成悲劇。


網路所找到的資料整理如下:

擠壓綜合症,又稱crash綜合症, 它和建築物坍塌導致的骨盆骨折、損傷性截癱等外傷一樣,都是導致死亡的重要原因。

人體肌肉受到強烈擠壓, 或被重壓6小時以上,受擠壓肌肉的機械拉伸以及肌肉組織因供血不足出現的部分壞死,導致產生了大量肌紅素、肌紅蛋白、鉀等物質。

在重物被移開之前,壓在 傷者身上的重物起到了止血帶的作用,有效地讓血液循環不經過受壓部位。一旦獲救移開重壓,壞死肌肉會釋放出大量肌紅素、肌紅蛋白、鉀等分 解物質進入血液循 環,從而導致休克和腎功能衰竭,這就是擠壓綜合症,死亡率極高,也是很多被救人員在被擠壓中還能說話,而救出幾分鐘後死亡的原因。

移開重壓後,最先出現的 就是鉀離子構成的威脅。在肌肉細胞中,鉀離子的濃度很高,它對肌肉的收縮功能發揮著至關重要的作用。血液中出現太多的鉀會讓心臟出現不規 律的跳動,甚至最終停止跳動。

另外一種重要的毒素是肌 紅蛋白,它能與肌肉中的氧結合,這樣就可以最大程度地提高肌肉的工作效率。一旦肌紅蛋白釋放到血液中,就會滲入腎臟,並積聚起來,阻塞腎 小管,最終損害腎 臟,有時這種損害是永久性的。

給 傷者靜脈注射生理食鹽水能稀釋這些物質,並有助於將它們排出體外。通過其他方法也能防止心臟受到鉀離子的損害。如果傷情嚴重,就必須透 析。通過透析,受損 的腎臟往往能復原,並恢復正常的功能,不過患者通常需要接受至少兩周的透析治療。在治療過程中,還有可能出現危及生命的併發症,比如感染 和出血。

根據在救治地震傷者過程 中做了大量研究工作的土耳其醫生收集的數據,即便治療過程非常順利,因擠壓綜合症導致腎臟受損的人當中,還是會有15%到20%的死亡 率。

為避免這些情況,在移開重物前就要為傷者滴注生理鹽水,讓傷者進行有效代謝,把血液中這些東西排出後再移開重物。否則一旦移開重壓,死亡 的機率很高。而對一些病情嚴重的傷員,則需要當機立斷截去病肢。

因此,下次看到有被重物壓住需要救助的人時,千萬別急著動手去搬移重物,請 先了解現場狀況,並連絡相關救助單位,要發揮助人的善心也要多多加強急救常識喔!